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Player class ​

Player.moveForward ​

Makes player go forward (ONLY IN TICK EVENT!!!!!!)

Player.moveBackwards ​

Makes player go backwards (ONLY IN TICK EVENT!!!!!!)

Player.moveLeft ​

Makes player go left (ONLY IN TICK EVENT!!!!!!)

Player.moveRight ​

Makes player go right (ONLY IN TICK EVENT!!!!!!)

Player.stopMove ​

Stops player movement (ONLY IN TICK EVENT!!!!!!)

Player.setSelectedSlot ​

setSelectedSlot

Arguments: ​

  • int : slot

Player.getSelectedSlot ​

getSelectedSlot

Returns: ​

  • int
  • nil

Player.getItemInHand ​

Returns held item

Returns or nil: ​

  • string : namespace
  • string : name
  • int : count
  • int : damage
  • int : maxDamage

Player.getInventory ​

Returns item list

Returns: ​

  • array
  • nil

Data: ​

  • string : namespace
  • string : name
  • int : count
  • int : damage
  • int : maxDamage

Player.getPlayer ​

Returns a player

Returns: ​

  • array
  • nil

Data: ​

  • string : name
  • string : gamemode
  • string : xuid
  • string : nametag
  • array[] : position
  • array[] : rotation

Player.getCameraPosition ​

Returns camera position

Returns: ​

  • array
  • nil

Data: ​

  • aray[] : position