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Player class
Player.getItemInHand
Returns held item
Returns or nil:
string: namespacestring: nameint: countint: damageint: maxDamage
Player.getInventory
Returns item list
Returns:
arraynil
Data:
string: namespacestring: nameint: countint: damageint: maxDamage
Player.getPlayer
Returns a player
Returns:
arraynil
Data:
string: namestring: gamemodestring: xuidarray[]: positionarray[]: rotation