Appearance
Events
This is the list of events like the name implies it get's triggered when a sertain event happens
you can recieve events like this and you can cancel any cancelable events by returning true
c
onEvent("onPlayerCreate", function ()
// code here is ran when local player is created
end)onPlayerCreate -> cancelable
executed when local player is created (joined level)
onPlayerDestroy
executed when local player is destroid (left level)
onTickEvent
executed 20 times per second to update things like players
onKeyEvent -> cancelable
executed when a key is pressed or released
Arguments:
int: keybool: pressedonDrawEvent
executed when ui for drawables is being rendered (requires drawable to be set to true)
Arguments:
int: keybool: pressed
onMouseEvent -> cancelable
executed when a mouse key is pressed or released
Arguments:
int: mouseButtonbool: pressedfloat: mouseXfloat: mouseY
onChatMessageReceive -> cancelable
executed when a new chat message is received
Arguments:
string: text
onSetTitleReceive -> cancelable
executed when a new chat message is received
Arguments:
string: text
onChangeDimension
executed when a new chat message is received
Arguments:
int: dimensionID
onModalFormRequest -> cancelable
executed when the player recieves a form (ui where you can press buttons used by servers)
Arguments:
int: formIdstring: formJSON
onRenderEvent
executed when ui is rendering
onRender3DEvent
executed when level is rendered